Components/Backgrounds

Noise Field

Noise Field

A grid of flowing arrows driven by layered sine-wave noise — like wind mapped on a weather chart. Hover to create a swirling vortex at the cursor.

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Spider Web

Spider Web

An organic silk web that breathes with a slow idle bow. Hover to physically push the nodes — each intersection bounces back with tension, fading the strings near your cursor.

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Magnetic Dots

Magnetic Dots

A dense grid of dots that get magnetically pulled toward the cursor, snapping back with a satisfying elastic bounce when you leave.

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Living Sphere

Living Sphere

A wire-frame globe that breathes on its own — a narrow wave band drifts quietly across the surface. Hover to ripple the lines right where your cursor lands.

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Particle Sphere

Particle Sphere

9,000 particles arranged on a sphere with warm gold and cool silver tones, slowly spinning in Three.js.

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Dot Grid

Dot Grid

A canvas-based dot grid background where hovering illuminates nearby dots with a smooth radial glow and organic fade.

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X Grid

X Grid

A canvas-based interactive background of × marks that illuminate and connect to neighbours with constellation lines on hover.

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Noise Background

Noise Background

A canvas-based grain background of randomly scattered dots that illuminate with a soft Gaussian glow and organic connection lines on hover.

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Bubble Field

Bubble Field

A grid of outline circles that burst on hover — each expanding and fading like a soap bubble popping, then reforming, with a soft pastel blue palette.

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Grid Lines

Grid Lines

A dot grid connected by thin lines. On hover, a radial wave pulses outward from the cursor, illuminating lines and dots as it spreads.

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Distortion Grid

Distortion Grid

A canvas grid of thin lines that slowly undulate with large sweeping waves. Hovering repels the grid fabric outward from the cursor, amplifying the distortion across the entire canvas.

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Wave Lines

Wave Lines

Dense vertical lines that ripple across the canvas — two layered sine waves create organic bunching and breathing. Hover to send the lines into extreme waves across the whole canvas.

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